8/30/2023 0 Comments Minecraft pocket edition inventoryAlso remember that you must keep your pets fed (by keeping whatever items they eat in any of the inventory slots).Įach pet is used differently. To use the pet abilities make sure the pet which you want to use is in your hotbar. Besides looking absolutely adorable they will also prove very useful on your next adventures in Minecraft! It’s a great way to have a pet in Minecraft without having to worry if they get killed or don’t do what they are told. Then just make sure they are kept fed to benefit the many abilities which they can give you. Craft the pets and keep them in your inventory. You can change the maximum number of players to anything between one and 30.Mod Inventory Pets PE adds 40 pets to the game. Minecraft: Pocket Edition defaults to a maximum of 8 simultaneous players per world (or 11 if playing in a Realm). This command allows you to specify a maximum number of players that can join a multiplayer world. Set the max number of players allowed to join a multiplayer world This command will change the block located at coordinates 10, 10, 10 to a Stone block. Keep will change only air blocks and will not affect existing blocks. Destroy will remove the existing block and make it drop as an item that can be collected. replace|destroy|keep (optional): Replace will simply replace one block with another.tileName: Block: ID of the block you wish to create in place of the specified block.position: The position of the block you wish to change.data: int (optional): Specify block data to use, in case of variations on the block (for example, different colored wool blocks).amount: int (optional): Specifies the number of items to be placed in the slot.itemName: Item: Specifies the new item with which to replace the specified item.slotID int: Used when modifying EntityEquipmentSlot, specifies the slot to be modified (such as a specific slot in a chest, or a specific armor slot). slotType: EntityEquipmentSlot: Specifies the inventory slot to modify.target: target (entity only): Specifies the entity (or entities) to modify.position: x y z (block only): Specifies the coordinates of the block to modify.So, for example, you could replace an item in a specific chest slot with a completely different item. You can find a full list of slotTypes and slotId definitions here. This command can be used to replace one type of item with another type of item. Replace items in the inventory of blocks or entities with other items tileData: int (optional): Specify block data to use, in case of variations on the block (for example, different colored wool blocks).tileName: Block : the name of the specific block you wish to clone.Force will allow you to clone the area even if the source and destination areas overlap, and Move will clone the source to the destination, replacing source with air. normal|force|move (optional): Normal will leave all blocks you’ve cloned the same at the original destination, and make a new clone of it.filtered (optional): Filtered copies only the blocks of matching tileName.replace|masked (optional): Replace copies all blocks, including air, replacing all blocks in the destination, whereas Masked copies only non-air blocks.destination: x y z: Specifies the lower northwest corner of the destination area (where you will place the cloned section).
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